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时间:2010-07-16 14:05 点击:

作者:少许Hopefully, I can shed some light as to why this change was necessary. 我希望,我可能批注为什么这次的改革(指致死射击天赋将改为增加剧击伤害30%)是须要的。First, some numbers... 结果,请看少许数据。。。Due to the number of talent improvements in this patch, our testing showed that a typical marksmanship Hunter‘s DPS was going to go up by over 11% as a result of the combined changes. Although some of you are likely to disagree, we felt that this was too much of an increase and would have led to Hunters being "overpowered". Bringing Mortal Shots down to a 30% bonus is an 8% decrease in the damage done on a crit since the 2.5 crit dmg multiplier is goes down to 2.3. According to our tests, this change, combined with the dps gains from other talent changes, have resulted in a net INCREASE in a marksmanship hunter‘s DPS by a little more than 4%. 由于这次1.7版天赋体系的改革,我们试验了一个规范的射击系猎人在连络各方面的变动之后,DPS有了11%的拔擢。虽然大概你们会不赞同,但我们以为DPS抬高的太多了的话,会让猎人“过于强大”。把致死射击增加剧击伤害调整到30%,相看待向来的伤害而言,不外8%的下降。由于重击由向来的2.5倍伤害变为现在的2.3倍伤害。依照我们的试验,在致死射击调整之后,连络猎人从其他天赋改造上获取的DPS,仍然会让一个射击系猎人的DPS有超过4%的拔擢。In addition, due to the additional rank in the Barrage talent and the fact that some of the new hunter talents increase a hunter‘s base damage (which increases crit damage, since the 2.3 multiplier is being applied to a larger base number), we have found that a marksmanship hunter‘s burst dps is still approximately what it was before. 其它,由于弹幕(加强多重射击和乱射的威力,历来是2级共10%)增添了1级,以及少许新的猎人天赋增添了本原蹂躏,(同时也增大了重击蹂躏,由于2.3倍的重击蹂躏有了比畴昔更大的本原蹂躏)我们觉察,射击系猎人的DPS发生力或许和历来的版本基本持平。Second, some design philosophy... 第二,是少许打算上的理念。。。In considering different potential builds, we felt as though Mortal Shots was too much of a "required" talent, and we‘d prefer it if every hunter didn‘t feel as though they *had* to have Mortal Shots, since it drastically decreases the number of viable builds. Simply moving it farther down the tree (as some experts have suggested) would have been very dangerous, as many players would still feel "forced" to go even farther down the Marksmanship tree, which would even further reduce the number of percieved "viable" builds. 考虑到各种不同或许的天赋配点,我们觉得到畴昔的致死射击成了一个“专家必加”的天赋,而我们并不期望每个猎人都*必定*要加致死射击这个天赋。由于如此就会减少或许的天赋配点打算的数目。但简略单纯的把致死射击在天赋列表中下移(就象很多专家提议的那样)会是很险情的,由于很多玩家都会“被迫”在射击系里加更多点加到出致死射击,那样会进一步减少“可行”的配点打算的数目。Also, while some players have suggested that the new Mortal Shots talent isn‘t worth the points, it‘s worth noting that the rogue‘s Lethality talent is a 30% bonus (and even more limited in application), yet is still used extensively by rogues. 别的,借使少许玩家要说新的致死射击并不值得猎人去加那么多天赋点,那么请去看看盗贼的“致命伤”天赋[解释1]吧,也是加30%(以至适用周围更受束缚),但仍然有那么多的盗贼都加了。In summary, I think it‘s important to come to terms with the fact that patch 7 brings more interesting talent choices, more pet customization, and an increase to the DPS of most hunters (unless you re-spec to a build that avoids as many DPS talents as you can, which I don‘t forsee many players doing). 最后,我想专家会逐渐对1.7版俗例的。这很紧急。由于1.7版带来了更多风趣的天赋挑选,更多的宠物性情化,而且对大多数猎人来说DPS都是有所拔擢的(除非你对那些能提高DPS的天赋一个也不加,我想大多数猎人应该不会如此做的)[解释]盗贼的天赋:致命伤[Lethality] 5 级升满后,凶恶攻击、凿击、背刺、阴魂击和放血的重击浪费上升 30% *****************************arkk :看了下回帖我看专家对重击浪费由素来的250%低落到230%都看的对照重~~~~以至有人说是攻击力低落了20%,有那么可怕吗?那么下面我和专家一起计算一下,单单就这个天赋的改动,结果对猎人的DPS有几多陶染? 1。暴击率为20%的猎人假如一个60级猎人,暴击率是20%(应该算中等偏上程度了把),也就是每5次射击个中一次射击会是重击。假如每一次射击对雠敌造成300点浪费。统共射击5次。素来重击浪费250%的处境下是:1950点浪费4*300dmg+1*250%*300dmg=1950dmg1.7版重击浪费230%的处境下是:1890点浪费4*300dmg+1*230%*300dmg=1890dmg1890dmg/1950dmg=96.9%也就是说DPS只是低落了3.1%!!2。暴击率为12.5%的猎人再假如一个60级猎人,装备没那么好,暴击率是12.5%(应该算中等偏下了把)也就是每8次射击个中一次射击会是重击。假如每一次射击对雠敌造成300点浪费。统共射击8次。素来重击浪费250%的处境下是:2850点浪费7*300dmg+1*250%*300dmg=2850dmg1.7版重击浪费230%的处境下是:2790点浪费7*300dmg+1*230%*300dmg=2790dmg2790dmg/2850dmg=97.9%也就是说DPS只是低落了2.1%!!3。结论由于大多数60级猎人的暴击率在12.5%~20%之间,那么由于该天赋的改动,大多数猎人DPS低落的周围在2.1%~3.1%注意:暴击率越高,DPS低落的越多。


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